Tracing the thread…
His visually immersive sci-fi worlds in Blade Runner 2049 and Dune create cinematically realized environments that mirror the constructed, explorable spaces of video game worlds.
Ari Aster United StatesHis meticulous control of frame composition and layered, puzzle-like narratives in films like Hereditary and Midsommar create immersive worlds with the logical yet nightmarish quality of game environments.
Yorgos Lanthimos GreeceHis surreal, rule-governed universes in The Killing of a Sacred Deer and Poor Things present worlds with distinct internal logics and visual aesthetics that evoke stylized video game settings.